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GREETINGS !

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I conceptualize and design levels, craft narratives and documentation, and code and prototype gameplay systems to bring environments and mechanics to life.

Design tools I use:

  • Photoshop / Procreate (iPad)

  • Miro

  • Notion

Documentation tools I use:

  • Microsoft Office Suite

  • Google Docs

  • Confluence/ Jira

Development Tools:

  • Unreal Engine ​(4,5)

  • Unity Engine (C#)

  • Version Control (GitHub, Perforce)

  • DCCs: Maya, SideFx Houdini, Blender

  • Visual Studio 

Level Design:

I love designing levels, beginning with quick sketches and paper prototypes to explore ideas fast. I take pride in being able to adapt to any tools and translate my ideas effectively, allowing me to rapidly iterate and refine levels that deliver engaging gameplay experiences.

Some things I like: (If you'd like to know more about me)

  • Playing games (Kind of a no brainer) :

    • Favorite: Uncharted series, Spyro the Dragon, Fallout:New Vegas, Portal 1 and Portal 2, Hades, Star Wars: Knights of the Old Republic 1 and 2

  • Movies:

    • Toy Story 3, Cars, Despicable Me, Spiderman 2 (Sam Raimi), Once upon A time In Hollywood

  • Music: ​​

    • 80's and 90's Rock​ (Motley Crue, Led Zepplin, Nirvana and Guns N Roses)

    • Tame Impala

    • Early 2000 - 2010s Bollywood Songs​

  • Hiking​

Games I worked on...

click on potrait or Title to view more

Role:
Designer and Developer

Engine: 
Unreal Engine 4.27

Goal: 

  • Conceptualize,Design, develop and prototype the game.

  • Create smarter AI system and create narrative based levels.  


Task:

  • Design AI enemies,

  • Design and blockout Levels,

  • Gameplay (Blueprint) Scripting,

  • Write narrative and story for the game,

  • create animatic cutscenes,

  • documentation, UI. 

Retro Resurgence

Role:
Designer and Writer

Engine: 
Unity Engine

Goal: 

  • Conceptualize and Design mechanics and systems for the game.​

  • Create a fun and challengine puzzle for the player that forces them to make moral decisions for the betterment of the cities.  


Task:

  • Design and Conceptulize Systems and mechanics,

  • Flesh out Ecosystem of the cities,

  • Assist Art Team,

  • Write voicelines for the characters. 

Title FARCRY.png

Role:
Designer
​​​​
Engine: 
Far Cry 5 Arcade Editor 
(Modified Dunia Engine)
​​

Goal: 

  • Build a fun, replayable outpost mission using Ubisoft’s pre made assets.

  • Create clear player flow, strong pacing, and readable encounters.

  • Show core level design skills in layout, combat setup, and environment use.


Task:

  • Designed the outpost layout and main approach routes.

  • Dressed the environment using Ubisoft’s props and terrain tools.

  • Placed cover, enemy patrols, and combat encounter zones.

Some other Roles I worked on...

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