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GREETINGS !

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I conceptualize and design levels, craft narratives and documentation, and code and prototype gameplay systems to bring environments and mechanics to life.

Design tools I use:

  • Photoshop / Procreate (iPad)

  • Miro

  • Notion

Documentation tools I use:

  • Microsoft Office Suite

  • Google Docs

  • Confluence/ Jira

Development Tools:

  • Unreal Engine ​(4,5)

  • Unity Engine (C#)

  • Version Control (GitHub, Perforce)

  • DCCs: Maya, SideFx Houdini, Blender

  • Visual Studio 

Level Design:

I love designing levels, starting with quick sketches and paper prototypes to explore ideas fast. My strength lies in rapidly iterating and refining levels to create engaging gameplay experiences.

Some things I like: (If you'd like to know more about me)

  • Playing games (Kind of a no brainer) :

    • Favorite: Uncharted series,Spyro the dragon, Portal 1 and Portal 2, Hades, Star Wars: Knights of the Old Republic

  • Movies:

    • Toy Story 3, Cars, Despicable Me, Spiderman 2 (Sam Raimi), Once upon A time In Hollywood

  • Music: ​​

    • 80's and 90's Rock​ (Motley Crue, Led Zepplin, Nirvana and Guns N Roses)

    • Tame Impala

    • Early 2000 - 2010s Bollywood Songs​

  • Hiking​

Games I worked on...

click on potrait or Title to view more

Role:
Designer and Developer

Engine: 
Unreal Engine 4.27

Goal: 

  • Conceptualize,Design, develop and prototype the game.

  • Create smarter AI system and create narrative based levels.  


Task:

  • Design AI enemies,

  • Design and blockout Levels,

  • Gameplay (Blueprint) Scripting,

  • Write narrative and story for the game,

  • create animatic cutscenes,

  • documentation, UI. 

Retro Resurgence

Role:
Designer and Writer

Engine: 
Unity Engine

Goal: 

  • Conceptualize and Design mechanics and systems for the game.​

  • Create a fun and challengine puzzle for the player that forces them to make moral decisions for the betterment of the cities.  


Task:

  • Design and Conceptulize Systems and mechanics,

  • Flesh out Ecosystem of the cities,

  • Assist Art Team,

  • Write voicelines for the characters. 

Title FARCRY.png

Role:
Designer
​​​​
Engine: 
Far Cry 5 Arcade Editor 
(Modified Dunia Engine)
​​

Goal: 

  • Build a fun, replayable outpost mission using Ubisoft’s pre made assets.

  • Create clear player flow, strong pacing, and readable encounters.

  • Show core level design skills in layout, combat setup, and environment use.


Task:

  • Designed the outpost layout and main approach routes.

  • Dressed the environment using Ubisoft’s props and terrain tools.

  • Placed cover, enemy patrols, and combat encounter zones.

Role:
Designer and Writer

Engine: 
Unity Engine (SRP)

Goal: 
Conceptualize and Design mechanics and systems for the game. Create a challenging rogue like dungeon crawler gameplay where the player.

Task:
Design and Conceptulize Levels and  Systems, Design different biomes for the level, Animate characters

Role:
Designer 
and Developer
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Engine: 
Unity Engine (URP)
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Goal: 
Implement a physics-based Soapbox kart. Have challenging racing Rivals.  ​​​
Optimize the game to run well enough on Mobile devices. Have optimized the open world level that delivers a smooth experience for the player. 

Task:
Code and create a physics-based soapbox kart, design a level and open world city for the game, model and texture the city, documentation, optimization, scripting the mobile-based UI and controls, testing and iterating levels. 
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Role:
Designer 
and Writer
​​​​
Engine: 
Unity Engine (SRP)
​​​
Goal: 
Designed branching narrative structures and dialogue systems for a
murder mystery visual novel.
Wrote character arcs, motives, and interactive dialogue sequences
supporting player-driven storytelling.

Task:
Design the flow of the narrative, Write the story and character arcs and screenplay for the game, design levels and time system for each hour. 

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Role:
Designer and Developer

Engine: 
Unreal Engine 4.27​​

Goal: 
Conceptualize and design weapon systems for both player character. Implement enemies, Create dynamic puzzles that connected both player characters to rely on each other. 

Task:
Design and blockout a level, Create Player controller that allowed player to switch between both characters, Script (Using Blueprint or Unreal Visual Scripting) item pickups and objective items, Create Behaviour Trees for Enemy AI and Boss AI. 

Role:
Designer 
and Developer
​​​​
Engine: 
Unreal engine 4.27
​​​
Goal: 
Create a vast level layout that granted player freedom. Create multiple route to accomplish task and exits.

Task:
Conceptualize and Blockout of the level, Script sequences, Testing, documentation. Scripting Coding logic

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Some other Roles I worked on...

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