GREETINGS !

I conceptualize and design levels, craft narratives and documentation, and code and prototype gameplay systems to bring environments and mechanics to life.
Design tools I use:
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Photoshop / Procreate (iPad)
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Miro
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Notion
Documentation tools I use:
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Microsoft Office Suite
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Google Docs
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Confluence/ Jira
Development Tools:
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Unreal Engine (4,5)
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Unity Engine (C#)
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Version Control (GitHub, Perforce)
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DCCs: Maya, SideFx Houdini, Blender
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Visual Studio
Level Design:
I love designing levels, beginning with quick sketches and paper prototypes to explore ideas fast. I take pride in being able to adapt to any tools and translate my ideas effectively, allowing me to rapidly iterate and refine levels that deliver engaging gameplay experiences.
Some things I like: (If you'd like to know more about me)
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Playing games (Kind of a no brainer) :
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Favorite: Uncharted series, Spyro the Dragon, Fallout:New Vegas, Portal 1 and Portal 2, Hades, Star Wars: Knights of the Old Republic 1 and 2
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Movies:
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Toy Story 3, Cars, Despicable Me, Spiderman 2 (Sam Raimi), Once upon A time In Hollywood
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Music:
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80's and 90's Rock (Motley Crue, Led Zepplin, Nirvana and Guns N Roses)
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Tame Impala
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Early 2000 - 2010s Bollywood Songs
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Hiking
Games I worked on...
click on potrait or Title to view more
Role:
Designer and Developer
Engine:
Unreal Engine 4.27
Goal:
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Conceptualize,Design, develop and prototype the game.
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Create smarter AI system and create narrative based levels.
Task:
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Design AI enemies,
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Design and blockout Levels,
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Gameplay (Blueprint) Scripting,
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Write narrative and story for the game,
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create animatic cutscenes,
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documentation, UI.
Role:
Designer and Writer
Engine:
Unity Engine
Goal:
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Conceptualize and Design mechanics and systems for the game.
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Create a fun and challengine puzzle for the player that forces them to make moral decisions for the betterment of the cities.
Task:
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Design and Conceptulize Systems and mechanics,
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Flesh out Ecosystem of the cities,
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Assist Art Team,
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Write voicelines for the characters.
Role:
Designer
Engine:
Far Cry 5 Arcade Editor
(Modified Dunia Engine)
Goal:
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Build a fun, replayable outpost mission using Ubisoft’s pre made assets.
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Create clear player flow, strong pacing, and readable encounters.
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Show core level design skills in layout, combat setup, and environment use.
Task:
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Designed the outpost layout and main approach routes.
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Dressed the environment using Ubisoft’s props and terrain tools.
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Placed cover, enemy patrols, and combat encounter zones.
Some other Roles I worked on...







