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Retro Resurgence
Retro Resurgence Playtest was conducted in person at our school, as this was part of my thesis project. I had my peers and teachers playtest the levels I had created. Including the enemy combat and level design. I also wanted to push my player detection system and check for any bugs that could disrupt the gameplay. Based on the feedback I received I also implemented some of the systems that was suggested that you can find in the page below.
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